Tag: dgbl

Serious Games: Potential problems with using serious games

Potential problems with using serious games

“Although games can be effective learning environments, not all games are effective, nor are all games educational. Similarly, not all games are good for all learners or for all learning outcomes.”

– Diana Oblinger, 2006

      When deciding to use a game for training, it’s important to clearly state your learning objectives and to determine exactly what advantages the game will provide. If the game is too easy or too hard, or does not focus on the objectives, it may simply waste the learners’ time. Depending on the type of game you intend to use, you may need to go through a substantial testing phase to ensure success.

      Some of the possible issues to watch out for:

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    Serious Games: Why use games for training?

    Why use games for training?

    “Without motivation there is no learning”

    -James Paul Gee

    “If a learner is motivated, there’s no stopping him [or her]”

    -Will Wright

    Why is there so much excitement around the idea of using games for
    workplace training? Simply put, games have some advantages that make
    them exceptionally suited for training in certain situations.

    One word: Engagement!

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    Serious Games: discussion of the Virtual Knee Surgery game

    The Virtual Knee Surgery game as a window onto some gaming concepts

    Virtual Knee Surgery is designed to teach high school students some of the
    concepts and steps in a knee replacement procedure. It is fairly simplistic but demonstrates some typical game structures and objectives well. You can try the real Virtual Knee Surgery game here, or just follow along with some of the screenshots below.

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    Serious Games: Online game terminology

    Terminology: Open worlds, Games of Exploration, Pervasive Gaming and more

    • An Open World game is one where players can freely roam a virtual world. Usually the
      term is used to describe a game that has objectives and a storyline, but is sometimes used to describe completely open-ended virtual worlds like Second Life.
    • Non-Linear gameplay: Players are presented with challenges that can be completed in more than one order. Nonlinear sequencing may consist of multiple entire plot sequences to complete the game, subplots or small branches off the main plot. 
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