Tag: decompile

How to analyze Captivate Movie structure

If you want to create widgets that control Captivate files with new functions, other than the standard playbar functions, you will need to develop them in flash. Here’s how to figure out what is going on in a Captivate movie file:

Create a Captivate movie, and publish it (Captivate 2) or export it to Flash (Captivate 3). To create my faster-slower widgets, I had to decompile it into an .fla (I used SWFdecompiler )

Open it in Flash, and start exploring the structure. If you are using version 3, by far the best tool you can use include the “debug movie” command.

Continue reading