Category: Elearning

Serious Games: What is a game?

What is a game?

Note: This series of posts is from the handout for a talk on serious games, given at UMHS on May 12.

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We all have an idea of what a game is, but it is not so easy to define precisely  what makes games different from other activities. No definition of games is entirely complete, but we can approach an understanding by considering games in relation to similar activities, such as
reading stories, watching movies, playing with toys, solving puzzles,
and so on, and try to see where the significant differences lie.

Stories, games, toys, puzzles, races, etc. all have some attributes in common, but the proportions of those
attributes make some activities more gamelike. Thinking about the role
of attributes such as interactivity, representation, challenge, and risk can help us understand the nature of a particular learning game,
what types of learning objectives it might be most effectively used
for, and what kind of learner might benefit from it.

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An Actionscript 3 Drag and Drop Medical Treasure Hunt Game

This game is a framework to create a simulation of a crash cart in a hospital. A crash cart is a red metal tool cart with 6 drawers, filled with the items used by the Cardiac Arrest team to save people’s lives when they have a cardiac arrest. Speed is of the essence in an arrest, so the people on the team need to know exactly where each item is in the drawers. The goal of this game is to help train team members to find the items they need.

An item to be found is randomly chosen, and the player clicks on a drawer and looks through the items to find the one they are looking for. When it is found, they drag the item to the target (which will probably be animated and a whole lot cooler looking in the final game. If they get it right, they get positive feedback of some sort and another item is chosen. If not, the item pops back to its last position before the drag and they get another chance to find the correct item.

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The role of search in corporate learning programs

Enterprise Search as Learning Technology

With the current training industry interest in elearning trends like informal learning, social and collaborative Web 2.0 learning technologies, it’s easy to overlook the importance of the humble search box as a learning tool.

More important now than ever

As companies seek to increase productivity with fewer people and resources, one way to improve efficiency is to create better connections between people and the information they need to do their jobs. It’s not hard to make big improvements in the search situation companies’ internal networks: the barriers that exist between knowledge workers and and information resources within company intranets are profound and economically significant. They fall into several categories:

  1. Information is hidden away in personal folders in documents that cannot be accessed through the web, and are not searched by a search engine.
  2. Web-based information that could have wider access is locked down to a small group of people.
  3. Information is available, but not located where people think to look for it.
  4. Information is available and can be searched but there are problems with the search engine’s judgement or display which prevent the user from finding it.
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Virtual Cardiac Arrest Cart Treasure Hunt game: Adapting the game to your needs

A while back I wrote [LINK] about a treasure-hunt-style game we developed in-house for training purposes. The purpose of the game is to help healthcare professionals memorize the location of items stored within a cardiac arrest cart, to make things go smoothly when every second counts.

A cardiac arrest cart (or “crash cart”) is a red metal tool cabinet, filled with items like airway tubes, IV needles, masks and other supplies used in advanced cardiac life support. The goal of this game is to learn where all the items are by retrieving the requested item from the cart by opening drawers, then dragging the item to a target for checking.



VIEW DEMO of the Virtual Cardiac Arrest Cart

DOWNLOAD SOURCE files for the cart game.

Game play

  1. When the game loads, a cardiac arrest cart stands off to the left. A specific item is chosen at random and requested in a message toward the bottom of the screen.
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Enable commenting in Adobe Reader, then use a PDF as a whiteboard

Writing notes and sketching on PDF’s using a Tablet PC can be an excellent replacement for a blackboard or whiteboard in the classroom, meetings or lectures. Easier than using Powerpoint, especially when you want to improvise, it is particularly useful for annotating complex diagrams, music, mathematical problems, or anything requiring gridlines or graph paper.

On a Lenovo Tablet PC, you can use the clipping function to drop PDF’s into the Journal application and type or write on them with the pen. The pen has good enough resolution to write legibly, and draw lines and curves.

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Topic not found error on Perception quiz created using QML

I’ve been working on several custom Questionmark Perception quizzes lately. As sometimes happens, it is not possible to use the Authoring Manager’s Question Editor to create the questions, so I created an example question in the Editor that was as close as possible to the one I wanted, then exported it to QML and modified it to get the custom structure that I wanted. Then I duplicated it and wrote the entire quiz in QML.

When I tried out the quiz created by importing these questions, the quiz came up with no problems, but on trying to submit the answers, it gave a “Topic not found” error.

It turns out that you must have a TOPIC attribute stated in the QML or it will error out. I don’t recall this being the case before, but it definitely is the case now.

RIGHT:

<QUESTION ID="3084430213002589" DESCRIPTION="01. Question title goes here" TOPIC=topic titlesubtopic title" STATUS="Normal"> 
<ANSWER QTYPE="FIB">

WRONG:

<QUESTION ID="3084430213002589" DESCRIPTION="01. Question title goes here" STATUS="Normal"> 
<ANSWER QTYPE="FIB">
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Mixing Question Types Within a Question in Perception Quizzes

We had a request to mix fill-in-the-blank type choices with select-a-blank choices within a single question. Questionmark Perception really isn’t set up to do this, so of course I had to see if I could get around it’s limitations. You can add HTML and javascript to a question though, so I thought of this nefarious back-door trick to fool Perception into taking both answers. Unfortunately it still requires accuracy on the part of the user, so perhaps it is not very useful. They must not type spaces, and must type the answer first, then select the units – in order. That’s a lot to ask.

On the other hand, this particular quiz was set up primarily because the users are required to demonstrate absolutely perfect accuracy in this topic, so perhaps it is acceptable in this type of situation. I’ll probably add a javascript that strips spaces, too.

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SCORM 2.0 workshop

The SCORM Workshop held by LETSI (Learning Education Training Systems Interoperability) is over, and some clear direction emerged from the blizzard of whitepapers, informal submissions and comments over the last few months. I was very impressed by how fast they moved things forward in a few days.

The design process will be driven by use cases generated by the people who actually use SCORM applications in their work: Instructional designers, administrators, teachers, and other strategic adopters all over the world. This is significantly different from the way SCORM was originally designed, by a small community of LMS vendors and the U.S. Department of Defense, one of the BIG USERS of training and tracking.

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