Sections in this article:

  1. What is a game?
  2. Attributes of games
  3. Terminology
  4. The Virtual Knee Surgery game as a window onto some gaming concepts
  5. The Virtual Patient specification
  6. Why use games for training?
  7. Potential problems with using serious games
  8. Keys to Success
  9. Effectiveness: Tying learning outcomes to game attributes
  10. Simulations: how real is real enough?
  11. Role-playing games
  12. Edutainment Examples
  13. Games for Patients (to come)
  14. References, Resources and Templates