References, Resources, Templates
References
Games and Education in General
- Ahdell, Rolf and Andresen, Guttorm. Games and simulations in workplace eLearning: How to align eLearning content with learner needs (Study that seems to show that Interactivity is the most significant contributor to engagement)
- Beasley, Nicola and Smyth, Keith. Expected and Actual Student Use of an Online Learning Environment: A Critical Analysis. Electronic Journal of ELearning. Vol. 2, No.2. (Not exactly game related, but it is an eye-opening study of how little even computer-savvy students will use online resources without some intervention)
- Crawford, Chris. "The Art of Computer Game Design". 1982.
- Gee, James Paul. Professor of Curriculum and Instruction in the School of Education at UW-Madison
- Helmer, John and Learning Light. Second Life and Virtual Worlds (pdf)
- Juul, Jesper Publications on games
- Lieberman, Debra. "What is a Game?". 2007.
- Linser, Roni and Ip, Albert . Imagining the World: The Case for Non-Rendered Virtuality - the Role Play Simulation Model by. Excellent article on Role Playing and sims.
- Magerko, Brian, et.al. Intelligent Adaptation of Digital Game-Based Learning (description of a game that attempts to adapt its goals and game-play to the style of the student)
- Oblinger, Diane "Games and Learning" EDUCAUSE Magazine
- Oblinger, Diane Slides from "The Net Generation as Harbingers for Change: Implications for Higher Education"
- O'Neil, Harold F. et. al. Classification of Learning Outcomes: Evidence from the Computer Games Literature. Curriculum Journal, Volume 16, Issue 4, December 2005. This is a metastudy which highlighted the relationship of instructional design to effective games and learning outcomes, and the importance of the role of affective learning.
- PIXELearning. What are 'Serious Games' and immersive learning simulations? Article Link , White Papers Article Link
- PIXELearning. White Papers
- Marc Prensky.com
- Serious Games Effectiveness Research A review of the research on the effectiveness of Serious Games
- Van Eck, Richard. Learning Through Gaming: Why Games in Education and the Workplace Make Sense (lots of research on effectiveness and best practices)
- Van Eck, Richard. "Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless," EDUCAUSE Review, Vol. 41, No. 2."
- Vygotsky, Lev S. Mind in Society: Development of Higher Psychological Processes, p. 86
- see also: Wikipedia article on Zone of Proximal Development (contains many more references if you are interested in pursuing this)
- Wilson, Katherine A., et. al. "Relationships Between Game Attributes and Learning Outcomes: Review and Research Proposals".
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Posted by ellen at May 20, 2009 06:26 PM
Games and Healthcare Training
- Begg, Michael, et. al. Transforming Professional Healthcare Narratives into Structured Game-Informed-Learning Activities. Innovate, Aug/Sept. 2007 (The Labyrinth Virtual Patient-based project)
- Breslin, Paul and McGowan, Clem. Advanced computer simulation games help to transform healthcare and disaster preparedness.
- Eliane Alhadeff's blog page on Serious Games And The Art of Medical Interview
- Hanson, Dr. Margaret M. Literature Review of Virtual 3D Learning in Healthcare" Journal of Medical Internet Research.
- Imperial College, London. Game-based Learning for Virtual Patients in Second Life.
- Kleefeld, Eric. Video game technology could improve physician-patient interactions. 2005
- Medicine Meets Virtual Reality 17 (conference blog)
- Lafsky, Melissa. Can Training in Second Life Teach Doctors to Save Real Lives? Discover Magazine, July 16, 2009
- O'Leary, Sharon, et. al. Educational games in an
obstetrics and gynecology core curriculum. American Journal of
Obstetrics and Gynecology (2005) 193, 1848-51
- Scrafford, Sarah. Medical Games Preparing for Real Life
- Games for Health - a Del.icio.us list of links
Second Life
- Top 10: Virtual Medical Sites in Second Life
- SLHealthy: Wiki on Health and Healthcare in Second Life
- Patricia F. Anderson, Emerging Technologies Librarian, Health Sciences Libraries
Virtual Patient Standard and Applications
- Working with the Medbiquitous Virtual Patient Standard
- eViP Project Team. Case studies of the use of virtual patients
- Imperial College of London: Virtual Patients
- Toro-Troconis, Maria. Imperial College of London. Virtual World Watch Blog Archive
- Imperial College of London: Game-based Learning for Virtual Patients in Second Life
Pervasive Games
Games and Patient Education and Rehabilitation
- Alexander, Leigh. Grants Awarded For Inspiring Health Games Research. 2008. Kotaku.com
- Watters, Carolyn, et.al. Extending the Use of Games in Health Care (IEEE article pdf)
Resources
- Adobe Flash
- Adobe Captivate
- Microsoft Silverlight
- JW FLV player - scriptable media player
- Articulate Presenter
- Pulse! by Breakaway: an immersive virtual learning space for training health care professionals in clinical skills
- Second Life
- Open source Second Life-like grid
- Thinking Worlds
- MediSmart Nursing Education Resources
- General Game Design GameDev.net
- 50 Great Learning Tools & Video Games for Nurses & Health Professionals
- Quia.com: Subscription website where you can create games and activities
- Jefferson County Schools Powerpoint Game templates Includes "Are you smarter than a Fifth Grader, Password, Jeopardy, Wheel of Fortune, etc.
- Rationale and description of JCAHO Trivia game
- University of Michigan Medical School: Medical Gross Anatomy games and templates
- 50 Great Learning Tools & Video Games for Nurses & Health Professionals
- Matching game
- Flash cards
- Concentration game
- Word search puzzle
- Battleship
- Challenge board
- Columns activity
- Hangman game
- Jumbled words
- Ordered list activity
- Picture perfect activity
- Pop-ups
- Rags-to-riches game
- Scavenger hunt
- Cloze activity
- Patterns
Authoring Software for building games
Medical Simulation Games and Open Worlds
Nursing-specific
Templates and generators for Games
Quia.com and other game generator sites
Quia Web: educational tools and templates, hosted online. Reasonably priced.
Create 16 types of games and learning activities:
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