Flash experts can skip this, for sure.
OK - this is so I don't forget again!
The key to getting things to work in Flash is simply: Everything MUST be named!
Every instance, scene beginning, significant frame, movie clip, etc. must have a name, and hopefully one that makes sense to you a week after creating the project.
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Posted by ellen at July 27, 2003 02:45 PM
I got used to the tellTarget syntax in older versions, but with correct relative target paths, it's easy to specify what action you want what object to perform, and it is more generally correct - the same syntax works in all cases. For example to get a button object to play a doubly nested MovieClip:
on (release) {
ContainerClip.NestedClip1.NestedClip2.gotoAndPlay(2);
}
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