Flame Painter is a procedural painting application by Peter Blaškovič available on http://www.escapemotions.com/. It’s remarkably versatile, but a lot of experimentation is necessary to figure out what it is capable of, so I’m posting a series of tutorials on how to get specific effects.

There are three brush types in Flame Painter: Flame, Follow and Ribbon. Each produces an amazing variety of results depending on the settings chosen. Below is a sequence showing the results of small settings changes, using only the Ribbon brush.



Flame Painter brushes each have their own “physics”, responding to mouse movement differently. For all the brushes, the number of dots that make up the brush is determined by the Size component. The “Width” setting appears to be the maximum width of the group of dots when at rest.

The Ribbon brush has oscillation at alternate ends while contracting toward the mouse. The oscillations eventually die out The Speed setting affects the contraction and the amount of oscillation – and appears to be non-linear.

Click on the thumbnail to see the full-sized screenshot. In some cases you can see the dots that form the brush. When working with Flame Painter it helps to watch those dots very carefully to predict what will happen next.

















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