Adapted from material contributed by Lisa Leutheuser
Many corporate employees are familiar with some form of role-playing in the context of their job, such as communication skill building, customer service training, assertiveness training, etc. In most of these the participants play themselves, responding to scenarios in order to practice those scenarios and develop skills. Roleplaying can go far beyond that, and there are many contexts in which it can be used for both soft skills training and problem solving.
Roleplaying involves adopting a specific role to play out in the game. The role will frame the player's perspective in the game: it will define how they respond to the game environment. One one end of the roleplaying spectrum, each participant simply plays themselves, or on the other extreme, in the acting zone, players enact roles very different from their real selves with very different background and motivations.
A vital part of immersive simulations and role playing games is the debriefing
Imagining the World: The Case for Non-Rendered Virtuality - the Role Play Simulation Model
Design of a role-playing game to study the trajectories of health care workers in an operating room
DOI Bookmark: http://doi.acm.org/10.1145/1125451.1125658
ABSTRACT
Drawing on an ethnographic study of hospital work in an operating
room, we present the design and implementation of a web-based
role-playing application of a master schedule. We show how we simulate
the coordination mechanisms and trajectories of hospital personnel as
they move patients in and out of OR. Experiments are proposed to show
how active and passive notification systems (interruptions) are
expected to affect trajectory management and performance over time.
Creating Learning Opportunities Using an RPS Authoring Tool (Linser & Ip)
a role-centred simulation or a role-play simulation (RPS) (Linser,
Naidu, & Ip 1999) is a dynamic artificial environment in which
human 'agents' respond to a scenario by adopting and playing roles with
defined characteristics and relations to one another. In the case we
are discussing it is web environments in which participants (human
agents) play the roles of different actors in organizations,
communities, or other institutions. The interaction between the players
and the material to be learned is mediated by the experience of playing
in the environment created.
Role-play simulations have been found to be a very engaging and
effective learning strategy for a number of soft skill subject domains,
including politics (Vincent & Shepherd 1998; Ip & Linser 1999;
2001), leadership training (Linser, Waniganayake & Wilks 2004),
marketing, work place issues etc. The success of these runs of RPSs
obviously depended on a number of factors including creative design,
the skills of the moderator (Ip, Linser, & Jasinski 2002), and
other factors. This paper focuses on the foundation phase of designing
RPS.
EJ330946 - Geriatrix: A Role-Playing Game.
Hoffman, Stephanie B.; And Others
To sensitize medical students to the complexities of geriatric
patient care, the geriatrics faculty of Upstate Medical Center's
Clinical Campus developed Geriatrix, a role-playing game. Students
attempt to win points in a board game containing Fact, Concept, and
Crisis Squares. Crises promote exposure to ethical dilemmas and invite
intense debate and questioning. (Author/BL)