The Designspace http://thedesignspace.net/ My daily explorations, troubleshooting, solutions and discoveries. en-us ellen@thedesignspace.net Tue, 04 Jun 2013 13:08:53 -0500 HTML 5 Treasure Hunt game framework http://thedesignspace.net/MT2archives/001031.html I'm working on an HTML version of a Flash Treasure Hunt training game I built a couple of years ago. When it's done, this will be more of a flexible framework than a specific game, capable of being used for any of the many situations in healthcare that require finding the right tool, part or medication quickly and accurately. Searchable... Serious Games: References, Resources and Templates http://thedesignspace.net/MT2archives/000637.html References, Resources, Templates References View all chapters in this article Games and Education in General Ahdell, Rolf and Andresen, Guttorm. Games and simulations in workplace eLearning: How to align eLearning content with learner needs (Study that seems to show that Interactivity is the most significant contributor to engagement)... Serious Games: Edutainment Examples http://thedesignspace.net/MT2archives/000640.html Example "Edutainment" games View all chapters in this article These are a few of the medically-oriented "Edutainment"-style serious games that have been used in my institution. Although Edutainment is sometimes thought of as the poor stepchild of the Serious Games world, we've found these to be an inexpensive way to add some variety and interest to certain types of... Serious Games: Role Playing Games http://thedesignspace.net/MT2archives/000639.html doHighlight("rpg"); View all chapters in this article Adapted from material contributed by Lisa Leutheuser... Serious Games: The relationship of game attributes to learning outcomes http://thedesignspace.net/MT2archives/000638.html The relationship of game attributes to learning outcomes View all chapters in this article A group of researchers headed by Katherine Wilson has done a review of the literature about the effectiveness of serious games. They found that very hard evidence is available: most is anecdotal and suggestive, particularly with respect to which game elements promote which outcomes in learning.... Serious Games: Simulations - how real is real enough? http://thedesignspace.net/MT2archives/000635.html Serious Games: Keys to Success http://thedesignspace.net/MT2archives/000634.html Keys to Success Know your target audience. If some learners might benefit more from alternatives, provide them. Different learners will like different types of games, so you may need to provide more than one game, targeted to different audiences. Choose a game that supports the learning objectives and content, but balance this with the requirements of game play. Focus... Serious Games: Potential problems with using serious games http://thedesignspace.net/MT2archives/000633.html Potential problems with using serious games View all chapters in this article "Although games can be effective learning environments, not all games are effective, nor are all games educational. Similarly, not all games are good for all learners or for all learning outcomes." - Diana Oblinger, 2006When deciding to use a game for training, it's important to clearly state... Serious Games: Why use games for training? http://thedesignspace.net/MT2archives/000632.html Why use games for training? View all chapters in this article "Without motivation there is no learning" -James Paul Gee "If a learner is motivated, there's no stopping him [or her]" -Will Wright Why is there so much excitement around the idea of using games for workplace training? Simply put, games have some advantages that make them exceptionally suited... Serious Games: discussion of the Virtual Knee Surgery game http://thedesignspace.net/MT2archives/000630.html The Virtual Knee Surgery game as a window onto some gaming concepts Virtual Knee Surgery is designed to teach high school students some of the concepts and steps in a knee replacement procedure. It is fairly simplistic but demonstrates some typical game structures and objectives well. You can try the real Virtual Knee Surgery game here, or just follow... Serious Games: Online game terminology http://thedesignspace.net/MT2archives/000631.html Terminology: Open worlds, Games of Exploration, Pervasive Gaming and more View all chapters in this article An Open World game is one where players can freely roam a virtual world. Usually the term is used to describe a game that has objectives and a storyline, but is sometimes used to describe completely open-ended virtual worlds like Second Life. Non-Linear... Serious Games: The Virtual Patient specification http://thedesignspace.net/MT2archives/000642.html The Virtual Patient - a common standard for medical simulations View all chapters in this article From Transforming Professional Healthcare Narratives into Structured Game-Informed-Learning Activities by Begg, et.al. The Virtual Patient specification was developed to take advantage of the natural affinity for the branching narrative style of much of medical education. The Virtual Patient is a common standard by which... Serious Games: Attributes of games http://thedesignspace.net/MT2archives/000629.html Attributes of games... Serious Games: What is a game? http://thedesignspace.net/MT2archives/000627.html Serious Games presentation http://thedesignspace.net/MT2archives/000626.html Serious Games: Learn while PlayingView more presentations from ellenm1. These slides are from an inservice I gave the other day on the attributes and effectiveness of Serious Games. Thesea are mostly pictures so you will probably get more from viewing the narrated, captioned version of the presentation HERE Narrated version of the presentation Resources and more information on serious games...